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Games eBooks
You have selected the subject of Games. The eBooks in this subject are listed below.
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RESULTS: 81 to 90 of 176
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Four-Letter Words
By: Arnot, Michelle
Published by: Perigee
Crossword puzzle expert and champion Michelle Arnot has complied this irresistibly fun and entertaining manual filled with fascinating facts, puzzle miscellany, and surefire tips for puzzle solving. For devoted daily puzzlers, casual solvers, and fearless crossword warriors alike, this book offers insights into the addictive world of crossword puzzles including:. Insider secrets, techniques, and tips. Obscure four-letter words for scoring big points. Advanced strategies of competitive puzzlers. Inside stories of eccentric players and all-time champions of the grids. Trivia, lore, and the lingo of crosswording
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Price: $13.95
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Frankly My Dear...
By: NICOTEXT
Published by: Allen & Unwin
With over 700 quotes from the fabulous and the flops, from blockbusters and budget films, this collection will test the skills of even the most ardent a movie buff and revive many great moments from the silver screen.
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Price: $15.95
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Gambling in America
By: Thompson, William N.
Published by: ABC-CLIO
Whether or not you believe that gambling is good for the economy, you cannot escape the fact that it is the fastest-growing entertainment enterprise in America. In this work, a renowned gambling scholar examines the history of gambling as well as its legal, economic and social environment.
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Price: $105.00
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The Game of Logic
By: Carroll, Lewis
Published by: Digireads.com
"The Game of Logic" by Lewis Carroll is a classic work of literature that can be enjoyed by all. Download "The Game of Logic" and enjoy another quality Digireads.com publication.
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Price: $3.99
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Game Play: Therapeutic Use of Childhood Games, 2nd Edition
By: Schaefer, Charles E.; Reid, Steven E.
Published by: John Wiley & Sons, Inc.
Children suffering from psychological or emotional distress, or from physical, sexual, or emotional abuse, are frequently unable to express their feelings or tell their stories directly. Game play can be an effective technique for enabling mental health professionals to communicate with children and adolescents.
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Price: $80.00
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Games on Symbian OS
By: Stichbury, Jo
Published by: John Wiley & Sons, Ltd. (UK)
Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs. Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the key APIs used to create games. The book includes a broad introduction to games on mobile phones and describes the various ways of creating and playing mobile games. It also provides clear code examples and discussion, with information about how to optimise code for best practice. The authors use standard techniques to relay information (tables, diagrams and code samples) as well as cross-referencing between chapters and, where necessary, to other books in the Symbian Press series and beyond (e.g. to SDK documentation). Games on Symbian OS does not focus solely on Symbian C++; readers will also learn how to create mobile games for Symbian OS phones on other platforms such as N-Gage, Flash Lite and J2ME. Highlights include:. * Writing native C++ games on Symbian OS Smartphones. * Java games. * Designing a game for multi-play. * Using phone specific hardware services to make interesting gamesRead Games on Symbian OS and discover your potential to develop mobile games on Symbian OS.
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Price: $60.00
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Gaming
By: Galloway, Alexander R.
Published by: University of Minnesota Press
In Gaming, Alexander R. Galloway considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, and, ultimately offers a new conception of gaming and, more broadly, of electronic culture, one that celebrates the qualities of the digital age.
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Price: $54.00
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Gaming: A Technology Forecast
By: Brazell, Jim; Kim, Nicholas; Starbuck, Honoria
Published by: TSTC Publishing
The game industry is not a "future" industry--it is a high-growth US$50B global industry that promises important benefits and implications to society and for science and technology-based industries in general.
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Price: $25.00
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GURPS For Dummies®
By: Stuple, Stuart J.; Hartsfvang, Bjoern-Erik; Griffith, Adam
Published by: John Wiley & Sons, Inc.
An estimated 6 million people play GURPS (Generic Universal Role Playing System), and its creator, Steven Jackson Games, has sold more than 1.5 million GURPS Basic sets. Written in partnership with Steven Jackson Games, this insiders guide shows newcomers to GURPS, Fourth Edition how to build a dynamic character and succeed in game play.
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Price: $21.99
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RESULTS: 81 to 90 of 176
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