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Computers
: Computer Graphics
Computer Graphics eBooks
You have selected the subject of Computer Graphics. The eBooks in this subject are listed below.
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RESULTS: 21 to 30 of 650
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Real World Adobe Illustrator CS4
By: Golding, Mordy
Published by: Peachpit Press
Real World Adobe Illustrator CS4 is the definitive reference to Adobe's industry-standard vector graphics software and is now in 4-color. With an easy, engaging style, author and past Illustrator product manager Mordy Golding takes readers through all of the features of the program, explaining not only how to use the multitude of features but also why and when to use them. This edition has been thoroughly updated for Illustrator CS4 and includes techniques on using the new multiple artboards for quicker Illustrator work across a variety of designs, demonstrations of the new Blob Brush tool and transparency in gradients, overviews of the new cross-product feature support with InDesign, Flash, and Flex (opening up new opportunities for collaborations between developers and designers), and coverage on a whirlwind of other new useful features. Along with tips, sidebars, and expert commentary, there are also numerous 4-color illustrations and screen shots from contributing artists included to offer readers the most complete coverage on this extraordinary application. Designers from all fields--illustrators, animators, package designers, graphic designers, web designers, and more--will find Real World Adobe Illustrator CS4 their one-stop guide to creating powerful designs in Illustrator.
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Price: $43.00
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Teach Yourself VISUALLY Flash CS3 Professional
By: Gunter, Sherry Kinkoph
Published by: Visual
Clear, step-by-step screen shots arranged in two-page lessons show you how to tackle more than 140 Flash CS3 Professional tasks. No long-winded explanations, just easy, visual directions for performing such necessary operations as creating objects, symbol
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Price: $29.99
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Teach Yourself VISUALLY Photoshop CS4
By: Wooldridge, Mike; Wooldridge, Linda
Published by: Visual
Are you anxious to get started with the new release of Photoshop? If you learn best visually, then you’ll love the updated and expanded coverage found in this tutorial.: Full-color throughout, this book offers newly revised design features that allow for larger screen shots for better navigation and a more detailed look at each tasks’ step-by-step instructions; Packed with additional pages and expanded coverage of cool new tasks for you to accomplish; An approachable teaching style makes Photoshop CS4 accessible for beginners and instructs visual learners of how to put this application to work for them; Covers the most important features of Photoshop, including importing photos from a digital camera, retouching and repairing damaged photos, enhancing digital images, adding custom 3D effects, and editing images for posting on the Web; Walks you through creating a Web photo gallery, incorporating graphics into desktop publishing programs, using palettes and layers, compositing, applying gradients, and setting type and filters
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Price: $29.99
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Timing for Animation
By: Halas, John; Whitaker, Harold; Sito, Tom
Published by: Focal Press (Elsevier Science & Technology Books)
Teaches how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. This title includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much more.
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Price: $29.95
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3D Computer Graphics
By: Buss, Samuel R.
Published by: Cambridge University Press
This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
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Price: $60.00
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3D for the Web
By: MacGillivray, Carol
Published by: Focal Press (Elsevier Science & Technology Books)
Gives a comprehensive overview of creating 3d animations for the web.
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Price: $44.95
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3D Game Textures
By: Ahearn, Luke
Published by: Focal Press (Elsevier Science & Technology Books)
A tutorial for beginning game artists and enthusiasts to learn how to create textures at the professional level.
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Price: $54.95
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3D Object Processing
By: Dugelay, Jean-Luc (ed.); Baskurt, Atilla (ed.); Daoudi, Mohamed (ed.)
Published by: John Wiley & Sons, Ltd. (UK)
The arrival, and continuing evolution, of high quality 3D objects has been made possible by recent progress in 3D scanner acquisition and 3D graphics rendering. With this increasing quality comes a corresponding increase in the size and complexity of the data files and the necessity for advances in compression techniques. Effective indexing to facilitate the retrieval of the 3D data is then required to efficiently store, search and recapture the objects that have been compressed. The application of 3D images in fields such as communications, medicine and the military also calls for copyright protection, or watermarking, to secure the data for transmission. Written by expert contributors, this timely text brings together the three important and complementary topics of compression, retrieval and watermarking techniques for 3D objects. 3D object processing applications are developing rapidly and this book tackles the challenges and opportunities presented, focusing on the secure transmission, sharing and searching of 3D objects on networks, and includes: .:.; an introduction to the commonly used 3D representation schemes; the characteristics, advantages and limitations of polygonal meshes, surface based models and volumetric models; .; 3D compression techniques; the 3D coding and decoding schemes for reducing the size of 3D data to reduce transmission time and minimize distortion; .; state of the art responses to the intrinsic challenges of building a 3D-model search engine, considering view-based, structural and full-3D approaches; .; watermarking techniques for ensuring intellectual property protection and content security without altering the visual quality of the 3D object. 3D Object Processing: Compression, Indexing and Watermarking is an invaluable resource for graduate students and researchers working in signal and image processing, computer aided design, animation and imaging systems. Practising engineers who want t
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Price: $130.00
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3ds max 4 Workshop
By: Loose, Duane
Published by: Que Publishing
The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the 'workshop' section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.
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Price: $36.00
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RESULTS: 21 to 30 of 650
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