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Computers
: Entertainment & Games
Entertainment & Games eBooks
You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.
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RESULTS: 21 to 30 of 72
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Game Console Hacking: Xbox, PlayStation, Nintendo, Atari, & Gamepark 32
By: Grand, Joe; Yarusso, Albert
Published by: Syngress Publishing
In November of 1977, Atari shipped its first 400,000 Video Computer Systems. Since that time, over 1.2 billion consoles have been sold worldwide, and a large percentage of those are still hanging around as "classic systems". An avid (some would say rabid) community of video game hackers and hardware geeks has developed around a common passion to push their consoles, and the games themselves, beyond the functionality originally intended by the manufacturers. This book is the first on the market to cover the entire range of consoles produced over the last 25 years (most game hacks and geeks own multiple platforms). It provides detailed instructions on how to customize and reconfigure consoles to a wide variety of ends---from the cosmetic case modifications to the ambitious porting of Linux to the Nintendo GameCube. Platforms covered in this book include Atari, Sega, Nintendo, Playstation, Xbox, and Game Boy.
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Price: $39.95
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Game Design Workshop
By: Fullerton, Tracy; Swain, Chris; Hoffman, Steven
Published by: Focal Press (Elsevier Science & Technology Books)
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
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Price: $44.95
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Games on Symbian OS
By: Stichbury, Jo
Published by: John Wiley & Sons, Ltd. (UK)
Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs. Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the key APIs used to create games. The book includes a broad introduction to games on mobile phones and describes the various ways of creating and playing mobile games. It also provides clear code examples and discussion, with information about how to optimise code for best practice. The authors use standard techniques to relay information (tables, diagrams and code samples) as well as cross-referencing between chapters and, where necessary, to other books in the Symbian Press series and beyond (e.g. to SDK documentation). Games on Symbian OS does not focus solely on Symbian C++; readers will also learn how to create mobile games for Symbian OS phones on other platforms such as N-Gage, Flash Lite and J2ME. Highlights include:. * Writing native C++ games on Symbian OS Smartphones. * Java games. * Designing a game for multi-play. * Using phone specific hardware services to make interesting gamesRead Games on Symbian OS and discover your potential to develop mobile games on Symbian OS.
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Price: $60.00
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Gaming
By: Galloway, Alexander R.
Published by: University of Minnesota Press
In Gaming, Alexander R. Galloway considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, and, ultimately offers a new conception of gaming and, more broadly, of electronic culture, one that celebrates the qualities of the digital age.
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Price: $54.00
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Gaming Lives in the Twenty-First Century
By: Selfe, Cynthia L. (ed.); Hawisher, Gail E. (ed.); Gee, James Paul (ed.)
Published by: Palgrave Macmillan
Explores the relationship between computer gaming environments and literacy development by focusing on the stories of computer gamers in the United States. Using the words and observations of individual gamers, this book offers historical and cultural analyses of literacy development, practices, and values.
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Price: $79.95
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Grand Theft Childhood
By: Kutner, Lawrence; Olson, Cheryl
Published by: SIMON & SCHUSTER
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right?. Wrong. In fact, many parents are worried about the wrong things!
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Price: $17.99
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Guide to Computer Animation
By: Kuperberg, Marcia
Published by: Focal Press (Elsevier Science & Technology Books)
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.
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Price: $50.95
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GURPS For Dummies®
By: Stuple, Stuart J.; Hartsfvang, Bjoern-Erik; Griffith, Adam
Published by: John Wiley & Sons, Inc.
An estimated 6 million people play GURPS (Generic Universal Role Playing System), and its creator, Steven Jackson Games, has sold more than 1.5 million GURPS Basic sets. Written in partnership with Steven Jackson Games, this insiders guide shows newcomers to GURPS, Fourth Edition how to build a dynamic character and succeed in game play.
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Price: $21.99
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Hacking Video Game Consoles
By: Heckendorn, Benjamin
Published by: John Wiley & Sons, Inc.
he first of its kind - a how-to, step-by-step guide for transforming an old Atari, Nintendo, or PlayStation into the coolest portable game system on the planet
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Price: $29.99
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Hacking World of Warcraft
By: Gilbert, Daniel; Whitehead, James II
Published by: John Wiley & Sons, Inc. (US)
Written by Dan Gilbert (creator of Atlas) and Jim Whitehead (creator of PerfectRaid) this book will enhance your game experience by showing you how find and use the best addons. Here's some of what the authors will show you how to do:.:.; Evaluate your performance in battle with combat statistics.; Add instance maps, and make notes on the World Map.; Rearrange everything onscreen and monitor your vitals with an HUD.; Make gold ''playing'' the Auction House.; Have whispers open in their own window like an IM client.; Overhaul your interface with pre-packaged compilations.; Create two fully functional addons from start to finish.
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Price: $29.99
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